Archives of Nethys

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Template Grafts | Universal Monster Rules


Diplomats

Source Interstellar Species pg. 160
Diplomats are ambassadors for their people, working to establish better relationships with those from other cultures, find ways for groups to collaborate, and realize peaceful solutions when violence seems imminent. Given the stakes for fumbling a negotiation, diplomats are highly trained professionals who are equally capable of charming others and evading political traps.
However, diplomats aren’t necessarily the PCs’ allies. An evil empire might employ diplomats who suppress internal dissent and international complaints through clever misdirection. Diplomats might introduce well-intentioned political entanglements in defense of their own objectives, even if these limit the PCs’ abilities to thwart some greater evil. A diplomat is often a non-combat threat, challenging PCs to employ logic, guile, and charm to discourage, discredit, or sway their rival.

Aliens in the "Diplomats" Family

NameCR
Emissary3
Pact Worlds Delegate6
Plenipotentiary11
Religious Peacekeeper7

Diplomats, Religious Peacekeeper

Source Interstellar Species pg. 161

Religious Peacekeeper CR 7

XP 3,200
Trox
LN monstrous humanoid
Init +4; Senses darkvision 60 ft.; Perception +14

Defense

HP 105
EAC 19; KAC 21
Fort +9; Ref +11; Will +8
Defensive Abilities bulwark

Offense

Speed 40 ft., burrow 20 ft.
Melee static stun staff +17 (1d10+11 E; critical staggered) Space 10 ft.; Reach 10 ft.
Offensive Abilities frenzy , grappler

Statistics

STR +4; DEX +0; CON +4; INT +0; WIS +2; CHA +2
Skills Diplomacy +14, Intimidate +19, Mysticism +14
Languages Common, Nchaki
Other Abilities calm down, vestigial arms
Gear commander ceremonial plate, static stun staff, holy book of Hylax, ceremonial clothing

Special Abilities

Calm Down (Ex) Once every 1d4 rounds, a religious peacekeeper can target two creatures within range when using Intimidate to demoralize; they attempt a single Intimidate check and apply the result to both targets. When the peacekeeper successfully demoralizes a creature, they can reduce the duration of the shaken condition by 1 round to also make the target staggered for 1 round.

Description

Whether uniting warring factions with shared beliefs or mediating schisms driven by divergent dogma, religious peacekeepers wield divine authority to bring riled parties to the bargaining table. Good-aligned diplomats might convey compassion, and the lawful-aligned might leverage tradition and treaties. On the other hand, chaotic-aligned negotiators might keep everyone off balance, promoting short-term solutions that are fuel for future conflict. Evil-aligned peacekeepers are especially insidious, tempting weary factions with peace and disarming heroic forces so tyrants can continue to rule unchallenged.